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Multiversus Update Patch Notes (Today, July 26) Open Beta V0.1

The Multiversus Beta is now in full swing, bringing Smash Bros.-like brawling action to Warner Bros. biggest franchises. Like many fighting games, Multiversus will undergo…

The post Multiversus Update Patch Notes (Today, July 26) Open Beta V0.1 appeared first on HITC.

The Multiversus Beta is now in full swing, bringing Smash Bros.-like brawling action to Warner Bros. biggest franchises.

Like many fighting games, Multiversus will undergo a myriad of updates to add new content, fix bugs and most importantly, help to balance the game’s different characters.

The latest of these patches is V0.1 and here are the full patch notes for the July 26 Multiversus update.

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Multiversus Update Patch Notes (Today, July 26) Open Beta V0.1

Here are the full patch notes, courtesy of Warner Bros.

Open Beta

Lebron James has arrived! He is our first basketball-wielding character!

New Free Character Rotation (7/26 to 8/8)

FinnGarnetSupermanReindog

New Open Beta Warp Event:

For a LIMITED TIME Gold earned from matches has increased by 25% from 7/26 to 8/8 as an Open Beta Welcome Event!

Characters

Legend:+ = Buff– = Nerf~ = ChangeNote: Attacks callouts reference default controls.

Batman

– Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick up of Batarang returns 11.55 second up from 11.05. This means that the minimum time between Batarang throws is 2.45s up from 1.95s.Batman’s Batarang pick-up cooldown created very small windows where the Batarang wasn’t in play. This change should make it so opponents of Batman have a larger window between Batarang attacks to gain advantage.Bug Fix: Air/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.

Bugs Bunny

– Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 framesThe hitbox made it so that Bugs Bunny hit nearly all around himself. This should make the up air a bit more reasonable to deal with.

Iron Giant

Bug Fix: Air Down Attack: can no longer combo into itselfBug Fix: Air/Ground Down Special: can no longer repeatedly hit and lock opponents in place foreverBug Fix: Air Up Attack: Can no longer repeatedly hit opponents

Steven Universe

– Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.

Taz

Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit.– Air/Ground Side Special:If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.A decrease to the tornado’s duration and the additional duration gained by passing an ally.Removing one of the multi-hits of the tornado.Decreasing the hit pause of all the hits in the tornado.Reduced knockback from the final hit in the tornado from 1375 to 1275.Right now, our plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz’s signature move so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz’s strength, especially at higher levels of play, so expect some buffs to the other moves in his kit in the near future. Thank you for your patience and we will continue to evaluate Taz’s gameplay health.

Velma

– Weight: reduced from 70 to 63It was an oversight on our part that Velma is one of the heaviest characters in the game. This change should bring her more in-line with where we originally envisioned her.
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